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Online Course
Authorware® for Educators
This course is for educators who want to learn
the basics of a multimedia authoring program in a short amount
of time. Authorware can be used to create all kinds of
interactive multimedia programs such as performance-support
applications and educational games. The textbook for this course
guides you step by step through the development of several
Authorware projects. Each lesson in the textbook begins with an
overview of its contents and a series of short Authorware
projects for you to complete. The textbook includes time limited
Authorware software. An instructor is available by e-mail to
answer questions about the projects. Taking this course is a
very inexpensive way of learning how to develop multimedia
programs using a popular authoring program.
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Full Description |
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Someone taking this course should
have some experience using a computer in a
windows environment. No programming experience
is required. This is a self-directed course that
provides you with a hands-on experience using an
authoring program called Authorware. The
textbook introduces you to the major features of
Authorware and guides you step by step through
the development of several Authorware projects.
All of the files that you need for this course
have been included with the textbook. You will
modify several Authorware projects that have
been created by the author. These projects
contain a variety of multimedia objects such as
text, graphics, sound, and video.
Authorware software is included with the
textbook. However there is a 45-day time limit
on using the software. The following computer
system requirements are recommended. Windows 98
or later version, CD-ROM drive, 50 MB of free
hard-disk space, Intel Pentium processor,
SoundBlaster-compatible sound card, and
QuickTime for Windows support.
Required Textbook:
Macromedia’s Authorware 5 Attain Authorized.
ISBN is 0-201-35411-X. Authors: Orson Kellogg,
Roberts & Gross |
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Outcomes: |
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Upon completion of this course
you will be able to:
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Create an interactive
multimedia program using text, graphics,
sound, and a digital movie.
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Apply screen transitions and
path animations to enhance visual elements.
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Create interactions that let
users trigger responses by pressing keys,
entering text, or clicking objects on the
screen.
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Assessment:
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You will send one of your
Authorware projects to your instructor for
review.
There will be no tests to take.
However, you are expected to complete the
projects assigned each week. |
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Week 1
This week you will
familiarize yourself with Authorware. You will
learn how Authorware is able to assemble media
objects such as graphics, and sound into a
multimedia program. You will be creating your
first Authorware program.
Week 2
This week you will
learn how to include motion and sound in a
multimedia program. You will look at the use of
interactivity in a multimedia program. The heart
of Authorware is its ability to respond
according to what a user clicks on a computer
screen. Most of this course is about creating
multimedia programs that make use of
interactivity. Your first interactivity project
is creating a keypress interaction that responds
when a user presses keys that you have defined.
Week 3
This week you will
learn how to create a hot spot interaction, in
which users can click a location on the computer
screen to trigger a response. Your next project
will be to create a text entry interaction that
calls for the user to respond to a question by
typing the answer.
Week 4
You will create a hot
object interaction program that permits users to
use objects as hot areas on the computer screen
to trigger responses. You will incorporate
external media files into a library you created.
A library is used for storing media for easy
access and repeated use.
Week 5
This week you will learn about pull-down
menus and target area interactions. You will
create a target area that allows users to drag
objects to locations on a screen. A lot can be
accomplished in Authorware without doing any
programming. This week you will get acquainted
with variables and functions and how they are
used in an Authorware program.
Week 6
This week you will
learn about packaging an Authorware program.
Your final project will be to add a digital
movie to an Authorware program. |
Click the Enroll in this Course
Link below to begin your registration.
Learning Link Finders, Inc is proud to offer
this course or Certification through a Partnership with
Accredited Universities and Colleges.
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Getting Started
Here's How It Works
Click the ENROLL link.
Fill out and submit the pre-enrollment
form.
Check your email for enrollment
confirmation and instructions on how to make payment for
the course.
Begin your Course!!
Amazon.com Books
Authorware 6
Macromedia Authorware 6 Training from the Source
E-learning Tools and Technologies : A consumer's guide for
trainers, teachers, educators, and instructional designers
Please Note:
Macromedia and Authorware are trademarks or registered
trademarks of Macromedia, Inc. in the United States
and/or other countries.
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